Gear

Weapons

Melee weapons

  • Club (Free – See SWD rules)
  • Knife ($10 – As per Dagger SWD rules)
    • Survival Knife ($50 – See SWD rules)
  • Sword ($100 – As per Longsword SWD rules)
  • Axe ($20 – See SWD rules)
  • Switchblade ($15 – See SWD rules)
  • Brass Knuckles ($10 – See SWD rules)
  • Sledgehammer ($20 – As per Maul SWD rules)
  • Chainsaw ($80 – See SWD rules)
  • Monomol Knife ($200 – See SWD rules)
  • Monomol Sword ($600 – See SWD rules)
  • Monomol Whip ($500 – See IZ rules)

Firearms

Unreliable weapons: Not all firearms are equal and some possess an uncanny ability to jam at the worst possible time. If a firearm possesses the Unreliable “quality” then if “snake eyes” are rolled on an attack roll, the weapon has jammed and needs to be field stripped before it can be used again (requires a Repair roll).

Armour

Other gear

Drugs

Gear

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